foundationmods (
foundationmods) wrote in
thefoundation2018-12-24 12:05 pm
Entry tags:
WEEK 5 MINGLE

They said it was a break week, but two of your number were lost anyway last week. While you're all tired and still recovering, the speakers crackle to life with the voice of The Lady.
"Attention, Guests. The game is back on. Break week is now over. Happy Holidays."
The Staff are still like they were last week - only this time, the orders almost always go wrong, if they even manage to go through - the Staff are vanishing constantly. Meals are also getting affected - they're still perfectly edible, but they're not as delicious as they once were, with seasoning and other things occasionally being off. The Sign warning people to not take knives is still on the kitchen door, but The Chef seems incredibly tired, often resting on a chair in the corner.
The Resort is still furnished with Holiday items - but after Medic's christmas protest, there are more items related to other holidays up, and it's much more balanced - objects and colors of multiple holidays side by side in harmony, with the mistletoe still up for any needed smooching. There are, however, more wriggling...things, and there's even an entire 'tree' made of eldritch tentacles with glowing balls of light on them that wink in an oddly hypnotic fashion.
The weather is still nothing, but the courtyard seems to have switched to a much warmer clime, which while still a little cool is pleasant enough to sit outside in. Finally, the music this week seems... almost ominous...?
On Monday morning, another memory is returned to everyone, one more traumatic this time instead of gentle like the others have been. Yet, you feel as if you know a little more about your time in this world, now. Not everything, but...enough.
Enough to see this game through to the end, at least.
MONDAY | TUESDAY | WEDNESDAY | THURSDAY

PUZZLES
Hey! Who is good at puzzles? We've got ten puzzle boxes to solve and at least one more that's hidden somewhere in this resort.
Ask Cinque for the boxes.
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BOX 1
Something that looks like a radio.
There's something clicking around inside when you hold it up, and the dials move.]
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... If I must. [ He starts off by inspecting the dials. First thing he's looking for is how many sides each dial has. After that, a single turn on the leftmost dial to see if anything on the box changes. Whether it does or not, he resets the knob.
Next, he repeats the same steps with the middle knob (turning it once to the right, resetting it to default position) and then the rightmost knob (ditto). ]
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makes him there anyway
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[he'll try a box]
BOX 2
Wait, that's a triangle...]
Re: BOX 2
[Looks simple, but appearances can be deceiving - he feels around the rim, before very gently tries to lift the black from the silver, doubting it'd be that simple]
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He takes a sip of coffee before walking over to Cinque...? ]
Eh, why not...
BOX 3
an old standby.]
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and then a box. ]
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Hey hey. I have them.
[ Her hands will glow and a box will appear. Come collect a puzzle! ]
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BOX 4
hm.
The lid with the two knobs seems to be stuck. The box itself clacks when you pick it up, like something is inside.]
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BOX 5
Okay, that's definitely not a box.
The cubes and spoon can be moved, though they seem just as wooden as the cup. The cup is stuck pretty firmly on there, too!]
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[ is chu-chu a good puzzle partner? PROBABLY NOT ]
BOX 6
A cigar box? There are two wooden circular magnets that are on the box as well.]
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I'll give it a try if you guys still need a hand?
BOX 7
Another radio box, though this one looks different. The dials move, though there's nothing clicking inside when you move it around.]
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[She just sounds kind of resigned to the boxpocalypse at this point, she might have asked this question last week but she did not also expect them to be relevant this week. Does the Resort just have a thing for boxes. Is this a building thing.]
BOX 8
A dice block? Something rattles around inside when she picks it up.]
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BOX 9
This box!
The keys seem stuck onto the lock. hm...]
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BOX 10
Wait.
Is that a touchscreen display??]
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