foundationmods (
foundationmods) wrote in
thefoundation2018-12-24 12:05 pm
Entry tags:
WEEK 5 MINGLE

They said it was a break week, but two of your number were lost anyway last week. While you're all tired and still recovering, the speakers crackle to life with the voice of The Lady.
"Attention, Guests. The game is back on. Break week is now over. Happy Holidays."
The Staff are still like they were last week - only this time, the orders almost always go wrong, if they even manage to go through - the Staff are vanishing constantly. Meals are also getting affected - they're still perfectly edible, but they're not as delicious as they once were, with seasoning and other things occasionally being off. The Sign warning people to not take knives is still on the kitchen door, but The Chef seems incredibly tired, often resting on a chair in the corner.
The Resort is still furnished with Holiday items - but after Medic's christmas protest, there are more items related to other holidays up, and it's much more balanced - objects and colors of multiple holidays side by side in harmony, with the mistletoe still up for any needed smooching. There are, however, more wriggling...things, and there's even an entire 'tree' made of eldritch tentacles with glowing balls of light on them that wink in an oddly hypnotic fashion.
The weather is still nothing, but the courtyard seems to have switched to a much warmer clime, which while still a little cool is pleasant enough to sit outside in. Finally, the music this week seems... almost ominous...?
On Monday morning, another memory is returned to everyone, one more traumatic this time instead of gentle like the others have been. Yet, you feel as if you know a little more about your time in this world, now. Not everything, but...enough.
Enough to see this game through to the end, at least.
MONDAY | TUESDAY | WEDNESDAY | THURSDAY

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BOX 1
Something that looks like a radio.
There's something clicking around inside when you hold it up, and the dials move.]
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... If I must. [ He starts off by inspecting the dials. First thing he's looking for is how many sides each dial has. After that, a single turn on the leftmost dial to see if anything on the box changes. Whether it does or not, he resets the knob.
Next, he repeats the same steps with the middle knob (turning it once to the right, resetting it to default position) and then the rightmost knob (ditto). ]
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No matter what the knobs turn, Nothing happens. Hm...]
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a quick glance to everyone else in the room before he slowly
raises his axe
so what happens if he just tries to break it open ]
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If a single turn does nothing then how about trying to press each button instead? Just in case they can be pressed. Since that will probably fail, how about trying to remove the buttons after? ]
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Explain yourself!
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Uhhh... well...
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Congrats! You've solved The Karakuri Bad Radio puzzle!]
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[ That sure happened, he only saw the latter half of this, but he's giving Vanitas a thumbs up. Good job! ]
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He's going to clearing his throat and trying to act like it's!! NBD!!! ]
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I guess we should all have tried that first of all?
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Also, the thing that was making the noise looks like a weird doorstop attached to the speaker compartment.]
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makes him there anyway
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dont do this gerome... it's not worth it]