foundationmods (
foundationmods) wrote in
thefoundation2018-12-24 12:05 pm
Entry tags:
WEEK 5 MINGLE

They said it was a break week, but two of your number were lost anyway last week. While you're all tired and still recovering, the speakers crackle to life with the voice of The Lady.
"Attention, Guests. The game is back on. Break week is now over. Happy Holidays."
The Staff are still like they were last week - only this time, the orders almost always go wrong, if they even manage to go through - the Staff are vanishing constantly. Meals are also getting affected - they're still perfectly edible, but they're not as delicious as they once were, with seasoning and other things occasionally being off. The Sign warning people to not take knives is still on the kitchen door, but The Chef seems incredibly tired, often resting on a chair in the corner.
The Resort is still furnished with Holiday items - but after Medic's christmas protest, there are more items related to other holidays up, and it's much more balanced - objects and colors of multiple holidays side by side in harmony, with the mistletoe still up for any needed smooching. There are, however, more wriggling...things, and there's even an entire 'tree' made of eldritch tentacles with glowing balls of light on them that wink in an oddly hypnotic fashion.
The weather is still nothing, but the courtyard seems to have switched to a much warmer clime, which while still a little cool is pleasant enough to sit outside in. Finally, the music this week seems... almost ominous...?
On Monday morning, another memory is returned to everyone, one more traumatic this time instead of gentle like the others have been. Yet, you feel as if you know a little more about your time in this world, now. Not everything, but...enough.
Enough to see this game through to the end, at least.
MONDAY | TUESDAY | WEDNESDAY | THURSDAY

BOX 7
Another radio box, though this one looks different. The dials move, though there's nothing clicking inside when you move it around.]
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First, the blond's going to start with the first dial, moving it three times to the right. Then he goes to the second dial, moving it three times to the left, and finally, the last dial, moving it three times to the right, and then three times to the left.
Does anything happen? ]
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Hm.]
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That sure happened. Okay, so he'll make sure to go back to the second dial, moving it six times to the right, and then for the last dial also move it six times to the right.
What kind of reaction does it get there? ]
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There's a button on the inside of the box there.]
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Okay what does pressing the button do? ]
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Do you want to try and open the other compartment?]
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But should've known it wouldn't be the end, so let's go and see about getting the left one open. He'll place one of his hands on the left side of the panel, and then with his other go about making the first, second, and last dial turn six times over to the left.
Does it make a thing happen? ]
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Congrats! You've solved the Karakuri Antique Radio puzzle!]
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And let's press this button too, why not. ]
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You gotta press em all at once, roxas.]
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