foundationmods (
foundationmods) wrote in
thefoundation2020-09-11 11:06 am
Entry tags:
[CONTINUE + 4] Week 1 || act: investigate
[Everything is still, silent, and dark - just like it should be.
But there is still, undeniably...
a feeling of foreboding.
You know what this is.
One of your own...has perished.
At the hands of one of you.]
((One person only in each spot, please!))
But there is still, undeniably...
a feeling of foreboding.
You know what this is.
One of your own...has perished.
At the hands of one of you.]
((One person only in each spot, please!))

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[he looks at each of the party in turn]
I know in my "game" there was a big twist because some information was hidden even from the player. If a story is what they want, sometimes you gotta kick down the conventions, right?
Of course I'm probably just insane and talking to thin air. But it's something to think about.
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So if this is really a "game" to them, shouldn't they be trying to win with us, too?
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But either way, we can probably assume they're hearing us discuss all this right now. Or "seeing" it, I suppose. So they're probably already considering whether it's possible.
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Plus... we've been really good at solving all of the cases, haven't we? So maybe if they're seeing this, they'll help us out!
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[Agreed.]
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[He makes a displeased noise with what he said next]
Knox's Decalogue and Van Dine's Commandments are often held as gold standards for fair play mysteries. However, it doesn't mean you can't make a solvable mystery if you violate them - You just need to understand why the rules exist, or what you are doing.