foundationmods (
foundationmods) wrote in
thefoundation2020-08-31 10:11 am
Entry tags:
[CONTINUE + 3] Week 1 || Act: mingle

Monday comes onto the snowy town once more, though it still looks as if it's 'night' as ever.
Then again, you are underground. That's just to be expected, considering no natural light can get down here in the first place. The Monsters around you are just as friendly as ever, despite this being your fourth 'time' trying this monday.
There doesn't seem to be many Monsters here...or at least, you think there was more before? Huh.
Well, whatever.
You still have a mission - And with three trials under your belt, you're now a little closer to figuring things out.
...How much longer will this repeat?

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A means to an end... maybe?
Like in a video game, you'd either reload from your last save point in order to redo something because you messed up somehow. Like you missed an item, or chose the wrong option...
[...
And then, a sudden realization-]
...we shouldn't do any more of those missions...
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ah, I see you're suggesting we're helping them along by completing them.
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It feels like it might have been... planted.
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I believe that action is simply a required condition to help this creature 'clear' the 'game'.
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I don't know if it's a 'game clear' in that way, though - the really strange part of it all is that last message before the reset -
No, the "reload".
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Why?
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As horrible as it sounds. We're treated like "PCs" - player characters, while everyone else is a 'Non-player character'.
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It's a setup where "only the PCs remember things from previous save files"? Rather than the entity being unable to... things are made so that we can't forget.
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It makes me wonder if we should start glitch hunting now.
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Though, it's not perfect, given that a certain monster seems to recall this as well. It's unsurprising that even that creature has limits.
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Which means that like, the game's programming - if we're talking in this context, is more than likely, a mixed genre. There are plenty of visual novels with RPG elements and vice versa.
But even then, there are limitations to the programming itself... especially since we don't know how skilled the person is at trying to mess with the game's coding, or whatever. If that's what's going on here.
Since - you remember one of those textboxes from the trial, right? The first one that showed up when we used CHECK looked mostly like a garbled mess, but at the end of it... was a closed bold tag, like you'd see in HTML.
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They already know it is a great insult to dare hide away their despicable form in the darkness, asserting themselves so far above us that they view myself along with the rest of you as simple 'characters'. I will hardly tolerate this any longer than I have to, and once we've the chance to reveal this enemy, I will end them right when they stand at the best opportunity available to us.
[ he's fukken salty like everybody else. just royally salty ]
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It's not that they don't want to show their face. It's that they can't.
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