foundationmods (
foundationmods) wrote in
thefoundation2020-08-31 10:11 am
Entry tags:
[CONTINUE + 3] Week 1 || Act: mingle

Monday comes onto the snowy town once more, though it still looks as if it's 'night' as ever.
Then again, you are underground. That's just to be expected, considering no natural light can get down here in the first place. The Monsters around you are just as friendly as ever, despite this being your fourth 'time' trying this monday.
There doesn't seem to be many Monsters here...or at least, you think there was more before? Huh.
Well, whatever.
You still have a mission - And with three trials under your belt, you're now a little closer to figuring things out.
...How much longer will this repeat?

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I'm not saying I'll like the entity - or entities. But think about it: if we're hypothetically the 'heroes' that can loop through time, isn't it obvious that we need a "villain to defeat"? It's possible that if we kill it...
We might potentially be walking straight up into its plans.
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There isn't one. However - do you really want things to go as scripted? Do you just want the simple, "okay we got a happy ending because we walked right into it", just as the mastermind behind this planned? Fuck that.
I refuse to be played by the game.
If I want a happy ending, I'm gonna make it myself, goddamn it. With my own choice. Not with what the 'plot' wants me to do.
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[Sorry Inaba, she is absolutely interpreting that in the worst way possible. Deliberately? Who knows?]
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But... I was also thinking that there's a possibility that if we do get that 'good ending', the world ends anyway.
We just won't be aware of it.
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In which case, the conclusion is that we are to simply accept the death of the world. If we do nothing, it will end. And according to your theory, if we do something about it, it will end anyways.
Is there an actual point to exploring where this theory goes?
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I'm saying that - and I've been saying this for a while now is that... I think we should attempt to do things that don't follow the normal "conventions" to solve things. If that makes sense?
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I'd agree with somethin' like that, in normal circumstances. I don't wanna be in anyone's script, either, dude.
[ said softly: ]
But if the whole end goal of this for the thing wantin' us to be in a story and then defeatin' it and killin' it--what was the point of it all? Why bother goin' to all this trouble if it just ends with its own death? I get that some folks like causin' a lotta havoc just for the hell of it, but why plan for your own downfall? It doesn't make sense to me.
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...It is not unheard of, unfortunately.
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[He shook his head, frowning]
Someone... not -... it's on the edges of my memory.
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[ ...Well, since Sherlock can't remember it, no point in trying to push it. It might be related to 'that' person who they could no longer recall. ]
Well either way, I don't exactly believe this is the case of someone 'masterminding' their own death.
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[That's... not quite what he was probably thinking of, but she knows there's a hole in her memories of the island.]
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Damn it - it feels like I know of an example, a reason close to this....
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[ Marisa bites her lip and thinks about it. ]
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She wanted me to kill her. She believed that would be "a great end to her story", one who reveled in destruction being destroyed by a victim of the destruction she caused... She found joy in that.
Except I did not kill her. So she killed herself.
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A... reason, I suppose, to move things forward, is what I'm thinking. Of course, this is all just speculation on my part. I don't know if I'm right. Hell, I'm willing to throw in the towel if I'm proven wrong.
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...There might be worse consequences if we do the 'expected heroic' thing. If we truly are the 'heroes' in this incident.
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The game ends. True and total finality.
It's possible that like... it won't necessarily be a 'bad' ending? So it's possible that it could be good. But it's possible that things could go to even more shit. It's - a lot of it is speculation, though.
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And if there's no replay value, you tend to not pick it back up for at least a couple of years. It'll just wind up collecting dust.
Maybe someone will come back to it at some point, but - if that happens, you don't start where you left off. Because there's nothing after the end. There's no script for it, no dialogue.
... you'd go back to the beginning, or an earlier save point.