foundationmods (
foundationmods) wrote in
thefoundation2020-09-12 11:12 am
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[CONTINUE + 4] week 1 || act: indict

[Saturday dawns, bright and early again. No one comes to the Inn, but you feel compelled to go to the Core anyway.
It's as if you're forced to. As if....it's inescapable. Puppets, forced to dance where their strings lead.
You make the walk past everything, until you are directly in the Core, where some kind of whitish, rainbow-gleaming liquid can be seen below.
In this area, you are led to a wider platform that is still open to the liquid before, with the handrails in place - where there are some seats around, and....surrounded by a sea of entirely gray faces, no Monsters to be seen.
This...for all of you, it is a familiar sight.
It is a trial location.
You are here to find the killer...and convict one of your own, in a murder that makes no sense.
But you have no choice.
You can only forge ahead....and try to find out the truth.]
ACT: VOTE
no subject
[ that much is obvious at least. so much for running away. ]
Do you think that it wants a culprit, or the culprit?
no subject
That being said, I wonder if there is a reason a trial is necessary. It is possible that there is some secret that will be uncovered if we keep catching the one it used as a tool.
Of course, I could also be completely wrong and continuing with the trial the way it wants us to will only spell disaster for us. At this point, I am unwilling to guarantee what its actual plans are.
[The curse was easier to understand. At least that was basically just acting like a witch. This on the other hand...]