foundationmods (
foundationmods) wrote in
thefoundation2020-08-31 10:11 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
[CONTINUE + 3] Week 1 || Act: mingle

Monday comes onto the snowy town once more, though it still looks as if it's 'night' as ever.
Then again, you are underground. That's just to be expected, considering no natural light can get down here in the first place. The Monsters around you are just as friendly as ever, despite this being your fourth 'time' trying this monday.
There doesn't seem to be many Monsters here...or at least, you think there was more before? Huh.
Well, whatever.
You still have a mission - And with three trials under your belt, you're now a little closer to figuring things out.
...How much longer will this repeat?
no subject
A lot of people in this side of the world tend to debate on whether a visual novel should be considered a 'game' or not, but I personally think that it is. It's basically another form of storytelling.
Written dialogue, along with 'character choices' that the player makes. There are some visual novels that even dive into the meta and call the player out and utilize things outside the game in order to finish it, like the game files, checking the backlog, having special dialogue when you close the game out at a certain location, etcetera.
no subject
Good ones can make you think hard about yourselves, bad ones are pretentious garbage that relies on pulling a gotcha or outright lying to look smart instead of using those meta tricks to properly prove a point.
no subject
no subject
no subject
no subject
It just means that we have to keep that in mind while doing things. Which - sucks.
no subject
no subject
Which means it's time to pull my proverbial sleeves and get to planning.
no subject